![]() ![]() ![]() It's more like they've segmented it into a Series of Cores, which means that the General Purpose is no longer being locked down by the Fixed-Function elements that allows better General Purpose Performance … while either via Developer Support / Driver Support., they can in some cases off-load the Traditional Fixed-Function pipelines to said "New" Cores.Īrguably it's a "Best of Both" Worlds, but in practise because they are Segmented and some things do require Data Sharing (which can no longer be done outside of Instruction Cycles) well. Turning as a note also has (mostly) abandoned Fixed-Function as well., well kind-of. Doing such comes with some trade-offs in terms of performance at certain tasks. There are a lot who tend to ask "Why are GeForce GPUs typically better at Games than Radeon GPUs?" and well the simple answer is they never abandoned Fixed-Function Pipelines., where-as AMD did. this means it's going to have notable performance degradation on APIs and certain Fixed-Function Tasks. Keep in mind GCN is designed primarily for General Purpose as opposed to Fixed-Function. I mean I can't think of any notable "Issues" with OpenGL that aren't simply an artefact of the GCN Architecture. The AMD OpenGL Driver is frankly as good as it's ever been and likely to get. Prior to that OpenGL 4.5 was released in 2014., which was the last "Major" Update in terms of Features. OpenGL 4.6 (June 2017) was essentially the "Final" Release, as Khronos Group themselves are focused entirely on Vulkan.Īll it brought over 4.5 was basically some performance enhancements, bug fixes, more verbose debugging and SPIR-V support.ĪMD added support in Adrenalin 18.4.1., even though most of the Point Release was focused on improving NVIDIA Support / Bugs.
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